Ship smarter. Port farther.
Mentorship for indie developers who want to ship — and console porting and publishing to PlayStation, Xbox, and Nintendo with real Sony, Microsoft, and Nintendo developer kits on hand.
Proof, not promises
Also worked with the following studios
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Atomic Titans
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Brawlers
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Spin Tycoon
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Brawlers
Mentorship
I’ve run Ask An Enemy Studios since 2013 — self-taught Unity C#, with the scars (and wins) of shipping as a solo indie. Mentorship is for developers who want honest craft talk, shipping discipline, and someone who’s already walked the console/Steam path.
- Unity / C# fundamentals and project architecture
- Game design, scoping, and finishing what you start
- Shipping mindset: Steam, consoles, marketing, and community
- Career and studio experience from someone still in the trenches
Individualized one-off sessions can be done through Minnect, or subscribe through Patreon for a longer, consistent path.
Console Porting and Publishing
For teams targeting PlayStation, Xbox, and Nintendo Switch. I have developer kit access for Sony, Microsoft, and Nintendo, plus hands-on porting and publishing experience from Hashbang Games and Tyranno Studios (including moving titles from WebGL/desktop toward mobile).
Titles can be published using GameMaker Studio, Godot, Unreal Engine 5.6+, or Unity.
- TRC / XR / Lotcheck readiness reviews
- Input mapping and platform UI conventions
- Achievements / trophies / platform services hooks
- Packaging, submission assets, and cert support
Process
- Assess
- Estimate
- Port
- Certify
- Ship
Why Ask An Enemy Studios
- I actually shipped a console + Steam title solo (*A Duel Hand Disaster: Trackher*)
- I’m already licensed across PlayStation, Xbox, Nintendo, Steam, and Meta
- I’ve done console porting and publishing work in professional studios — not theory
- I bring music, art, and marketing skills when a port or mentorship needs the full indie toolkit
- I’m rooted in community: mentorship, local teaching, and decades of show-floor hustle
FAQ
What engines do you support?
Titles can be published using GameMaker Studio, Godot, Unreal Engine 5.6+, or Unity.
Which platforms?
PlayStation, Xbox, and Nintendo Switch for console porting and publishing. Steam and Meta licenses are also in place for related shipping conversations.
How long does a port take?
It depends on the project. Every engagement starts with an assessment, then a clear estimate before port work begins.
Can we work under NDA?
Yes. Commercial porting projects can be covered by NDA — say so when you reach out via Contact.