Ship smarter. Port farther.

Mentorship for indie developers who want to ship — and console porting and publishing to PlayStation, Xbox, and Nintendo with real Sony, Microsoft, and Nintendo developer kits on hand.

A Duel Hand Disaster: Trackher — Available Now on Nintendo Switch

Proof, not promises

Trackher shipped Switch + Steam · ~10k units
Multiplatform licensed PS · Xbox · Switch · Steam · Meta
Day-job ports & publishing Hashbang Games · Tyranno Studios
Mentorship + teaching AAES coaching · Tech Tails workshops
Community proof 40+ events & showcases

Also worked with the following studios

Hashbang Inc.
  • Atomic Titans
  • Brawlers
Tyranno Studios
  • Spin Tycoon
  • Brawlers

Mentorship

I’ve run Ask An Enemy Studios since 2013 — self-taught Unity C#, with the scars (and wins) of shipping as a solo indie. Mentorship is for developers who want honest craft talk, shipping discipline, and someone who’s already walked the console/Steam path.

  • Unity / C# fundamentals and project architecture
  • Game design, scoping, and finishing what you start
  • Shipping mindset: Steam, consoles, marketing, and community
  • Career and studio experience from someone still in the trenches

Individualized one-off sessions can be done through Minnect, or subscribe through Patreon for a longer, consistent path.

Console Porting and Publishing

For teams targeting PlayStation, Xbox, and Nintendo Switch. I have developer kit access for Sony, Microsoft, and Nintendo, plus hands-on porting and publishing experience from Hashbang Games and Tyranno Studios (including moving titles from WebGL/desktop toward mobile).

Titles can be published using GameMaker Studio, Godot, Unreal Engine 5.6+, or Unity.

  • TRC / XR / Lotcheck readiness reviews
  • Input mapping and platform UI conventions
  • Achievements / trophies / platform services hooks
  • Packaging, submission assets, and cert support

Process

  1. Assess
  2. Estimate
  3. Port
  4. Certify
  5. Ship

Why Ask An Enemy Studios

  • I actually shipped a console + Steam title solo (*A Duel Hand Disaster: Trackher*)
  • I’m already licensed across PlayStation, Xbox, Nintendo, Steam, and Meta
  • I’ve done console porting and publishing work in professional studios — not theory
  • I bring music, art, and marketing skills when a port or mentorship needs the full indie toolkit
  • I’m rooted in community: mentorship, local teaching, and decades of show-floor hustle

FAQ

What engines do you support?

Titles can be published using GameMaker Studio, Godot, Unreal Engine 5.6+, or Unity.

Which platforms?

PlayStation, Xbox, and Nintendo Switch for console porting and publishing. Steam and Meta licenses are also in place for related shipping conversations.

How long does a port take?

It depends on the project. Every engagement starts with an assessment, then a clear estimate before port work begins.

Can we work under NDA?

Yes. Commercial porting projects can be covered by NDA — say so when you reach out via Contact.