This episode was never finished. Ruben and I took a break and when I came back I forgot to start the camcorder back up so I we lost the last 30 minutes. Ruben Zavala passed away the week after we came back from E3. We were never able to film a wrap up show so this is being posted in honor of him. A great friend and a great co host.
This is Ahmed Musleh. He is the Assistant Executive Director of Pros Empire in Saudi Arabia. He's come to E3 with the lofty goal of speaking to the right peeps about having games published in his native language.
Sorry for the delay. The big press sites must have VIP access to them Mpbs. Anyway, I was at the EA and Microsoft press events yesterday, but didn't make it to Sony, however the plus side was we were able to attend the opening reception to an art show by Michael Edward Miller. [flyer above] Watch the next episode of AAE TV for that. Washing up and getting ready for the official start of E3 today, but here are some quick updates while I get to going.
PS3 $399 - Launch this holiday
Xbox One $499 - Launch Novemeber 2013
[why the price difference if Sony has the better tech in the box - Sony doesn't require PS Eye and it's not included in the box - details later]
Battlefield 4 crushes Call of Duty: Ghosts in almost every conceivable way [nothing new right]
Mirror's Edge 2
Ok, we'll get into the details of that later today. Peace for now.
You are a person, a human being, standing at attention focused on the center of this universe. The World doesn't revolve around you, you revolve around it, analyzing the macro at a micro level. You are inundated with calculations and information that is extremely disproportional to any description you could possibly give it. This is E3 2013 and the following will be my experience of it. Feel free to jump in at will, at your own will. :) thanks Rev3
Here's what's on the schedule so far
Microsoft Live Blog - http://blog.askanenemy.com/2013/06/09/e3-2013-microsoft-media-event-live-blog/
EA Live Blog - http://blog.askanenemy.com/2013/06/09/e3-2013-ea-press-event-the-download/
It's all about the Xbox One yo! That shit be trademarked. This episode it's me and Ruben Zavalla dissecting the news of the week, Microsoft's Xbox One reveal. I'll keep short and sweet as I'm already running late for band practice buttfucking Pro Tools through me for a loop when it reminded me why I stopped using way back when; it's 2013 and I still can't bounce tracks offline!!!! Seriously AVID what the fuck. I have to wait till Pro Tools 11. FUCKING 11. Anyway, enjoy the show and we'll see you all again at E3 Time. 17 more days. Also give us a call and leave some feedback. You can tecks us too bro! 915.996.1223
Play the podcast directly here [display_podcast] Holy shit it's good to be back. Seeing as it's been so long we hit the hour mark and a good 18 minutes after catching up on some good times. With E3 just around the corner we touch on what we are excited to see and special guest Ruben Zavala drops some words of wisdom to prepare me for my first ever E3. In the second segment Barry and Ruben try to decide whether politics are behind the whole EA ditching links to gun manufacturers was a good idea; as a gamer I could give two fucks about it so long as they keep the sound design legit and never sound anything like guns do in most Unreal Engine 3 games. You hear that Homefront. You bullshit ass fucking fuck shit of game with your shit ass excuse for sound design. What the fuck are your guns made off. Fart.
Anyway, here are the links we reference in this episode
Barry's logo for his existence, which is is balls to the walls sick as shit
Shit just got real in Tokyo. Sony just launched a new internet service that makes Time Warner, in the states at least, seem like a joke that is not in anyway funny. You may want to add Japan to the list of "places I'd rather be." Kansas City who? Austin has shit weather and too many hipsters what?
2Gbps downstream and 1Gbps upstream, that bests Google Fiber by whole Gb. Thats a lot of Mbs. Hyperbole aside I'm sure streams will still be heavily dependent on the speed at which services like YouTube, Twitch, and other media heavy sites can be served up to you, but its undeniably a huge step in the right direction. Even on TimeWarners theoretical 30Mbps I still, on good days, can only connect to Steam at 3Mbps. Sad Face.
There was a ton of stuff I wish I could've gotten into in this podcast as the game has an enormous amount of love and care put into it, but I do feel I got some of the main points across. This episode was specifically for my Fundamentals of Physics class so it's not a review (that can be found here) it's a brief examination of the science behind Braid and the emotional connection one can make between it's story and the player's interpretation of it. I do spoil the ending since I kinda had to for class, but it doesn't take away from the game as its stands on it's own as a great puzzle game.
Play through the game and feel free to share your thoughts in the comments section. It's available on Xbox Live Arcade and of course PC and Mac through Steam and other digital delivery outlets.
Subscribe to AAE TV through iTunes
UP NEXT: Playstation 4bis?!?!?
This here's a video of my boy B-Dog "What is a Barry?" Peterson. Fans of the podcast may remember him as Barry "Hyperlink" Peterson, but if you've got bronchitis then we ain't got time for intros. Here's a direct link for download just in case the player doesn't work for you (right click and "save as") - bust it..
It always seems to take me awhile to post these things up but here you go.
Nintendo, with the NES, had built up an amazing following by 1989; considering how difficult of a time they had getting their start, they truly focused on the software and allowed the NES, and later the Game Boy, to fully flourish. Sega on the other hand decided to push towards the 16-bit era and in 1989 released the Genesis. Its dénouement came when Sega decided to push even further with the 32X and Sega CD not much longer after first introducing the Genesis. Time and time again console manufacturers continue to overlook how software is the ultimate deciding factor of its lifespan, and not the hardware itself; Donkey Kong Country further exemplified this when it was introduced into a sea of underwhelming, yet clearly technologically advanced, console launches. With the Genesis, Sega inadvertently benefited due to Nintendo’s strict licensing and exclusivity agreements by allowing it’s software to evolve and expand off of already established and well-known franchises; Final Fight initiated Streets of Rage and Sonic The Hedgehog responded to Super Mario Bros with callous heels. The Genesis was on the right track by creating software that spoke for itself even after the Super NES came to market. It’s marketing was edgy and mature in nature, it needed nothing more than to continue down this path, but what ultimately happened was it decided to introduce new technology that was not necessary, let alone beneficial. The Sega CD and 32X did nothing to enhance the end-user experience and its biggest barrier to entry being price, caused it’s adoption rate to be so low that designers at the time were slow to support it, if at all. Even as a kid I remember playing Sewer Shark and Mighty Morphin Power Rangers on Sega CD thinking how this could be any fun when I can’t even tell what’s going on; images were grainy, gameplay was sluggish, and as the player I never really felt in control of anything.
I do have very fond memories of Super Mario World, Altered Beast, Street Fighter II, and Bionic Commando, but all of these are games and not consoles. I honestly believe that it simply becomes an issue of one-upmanship. When these game companies introduce a new product they are passionate, focused, and whimsical even (everybody needs a little whimsy now and then), but once success hits, or in some cases lack thereof, there’s this inherent need to create something else in its place; even though history dictates that software will always determine the lifespan of a console cycle. Amazingly Microsoft and Sony get the message but Nintendon’t.
The Witcher 2 was released on PC back in 2011. The Witcher 2 has full frontal nudity and very egregious sex scenes, as egregious as the medium can currently handle of course, but egregious nonetheless. The Witcher 2 will soon be released for Xbox 360. Do you know what rating the ESRB slapped on it back on the PC? M. That's an M for Mature. Amazing. Truly amazing. I'm not arguing that fact I'm just amazed they got away with it and that Microsoft is allowing it to be released
unedited unscathed on Xbox 360.
I started The Witcher 2 on PC as I did Skyrim simply because of how much better they run and look on PC. I'm tempted to pick up Witcher on Xbox 360 when it releases this April. If anything to finally finish it and receive some achievements while I'm at it. Knowing full well this generation of consoles are on their way out the door that's my excuse. Watch the video above witness a quick tease of what's in store for you in The Witcher 2. It's a great action/adventure/rpg. The interaction with the ladies is simply the cherry on top.
Back before Activision shat all over Infinity Ward proper and the Call of Duty IP, causing what was arguably the biggest shakeup in gaming history this side of Gerstman-Gate, Modern Warfare stood a chance and making a name for itself as a stand alone product. Activision ultimately drew the final straw that broke that camels back when it fired Vince Zampella and Jason West with most if not all key members leaving to join the newly formed studio that Vince and Jason appropriately named Respawn Entertainment. Robert Bowling questionably soldiered on as Community Manager later being retitled as Creative Strategist. It's no wonder many in the gaming industry were taken by surprise by Bowling's sudden departure from Infinity Ward, or what's left of it. One has to wonder what the cause was. Could it be that Bowling did not agree with where Activision will be taking the franchise in the future. It's been widely rumored that Call of Duty would go subscription based and considering Activision's past greed filled endeavors,along with bunk-buddy Blizzard's ability to milk the shit out of their player base month to month, it doesn't seem too far fetched. Modern Warfare 3 left a sour taste in my proverbial mouth and this only makes matters worse.
Not surprising however, was Respawn Entertainment's was quick response to Bowling's 300K+ Twitter followers that current Community Manager Abbie Heppe is still steadfast in her position at Respawn. Only time will tell I guess but it sure is fun to speculate.
Tell Tale Games has a thing for releasing great adventure games. Pair that up with the a already great and engrossing story of The Walking Dead and you've got yourself a customer. At $4.99 an episode, you can't beat that with a stick. I'll admit I couldn't get into the TV series but that's only due to the fact that I can't sit in front of the TV with a controller in my hand to interact with the screen. It simply does not feel natural to me. This tho, I think this may have done it. I love the cell shaded look which I think will do wonders for the overall feel and skyrocket the immersion factor to 110%. Maybe it'll suck. Who knows?
The Walking Dead will show up on XBLA, PSN, PC and Mac next month. Sheck it bro!
Yeah, it's a title gotdammit. David Cage has a thing for niche. I'd go out on a limb and say he may be the full on definition of it. With titles like Indigo Prophecy and Heavy Rain a guy like this is, well intriguing to say the least. It's been awhile since I've seen, heard, or consumed anything artistically that has caused chills to crawl down my spine. People wonder why I tend to pay more attention to video game and tech news more than real world news. This is why. The real world tends to focus on destruction where video games and tech heavily lean on the side of construction. Creating something from nothing or maybe....I really do just live in my head. It's a great place to be.
As Aaron Lewis says from time to time on the radio waves, it's been a while. Indeed it has. After the first recording session at Clap of Thunder back in November I left the studio feeling super stoked and ready to finish the record. Two weeks later I attended the much anticipated Sparta reunion concert at Tricky Falls. Disappointment did not even begin to explain the feeling I left the venue with. I immediately decided to take the holidays off, pack my bags, catch the first train to Skyrim and get my feet wet and balls smashed in some Battlefield 3 boot camp. Video games are definitely a passion of mine and tend to be the glue that keeps my mind from falling apart; enabled mostly in part by the fact that i have the most understanding and loving of ladies. Oh and we've got the coolest-most-retarded-kick-ass cat on the planet. She makes me smile. They both do.
So after my break I decided to hit up Gabe at Clap of Thunder and get some drum edits done and ready up for the next session. I originally expected to only need about an hour, two max, to get things nice and set up but alas my drumming skills were a tad rusty. Luckily it's over with and up next are the bass tracks. Oh and one last thing before I forget, the new album will be released under a new "band" name. Howard Roarke.