However, no one ever finishes that with the most important part. You must be willing and able to deal with the consequences that come with doing so, and believe me there are always consequences.
It’s easier to wipe your history than it is to reflect and learn from it. If it’s easy to do, step back, second guess your decision, evaluate it, then own your decision. Own. Your. Decision. If needed repeat.
If you commit an illegal crime your children will be taken from you. You are not fit to raise children if you are an irresponsible unethical individual. If those children are not your own this part requires no explanation. I’m curious as to what continues to puzzle people about this? Sincerely.
Buncha solid dudes, just having a solid conversation, or three enemies if you never ask ¯\_(ツ)_/¯
One might say it’s the main ingredient.
When the President says something “outreageous” and your response is “that’s something Congress needs to solve” and you haven’t solved it. I think that’s called a GOTCHA MOTHAFUCKA.
If you won't be at PAX this year feel free to jump into the chat and say hi during the Indie.XSplit livestream. Live directly from the show floor I'll be showing A Duel Hand Disaster: Trackher. I'll also be live from the official Twitch stage more details on that soon!
Leave it to Platinum Games to make one fucking rad ass Transformers game. If this is what video games were like when I was a kid I'd definitely never leave the house. What for? What could be out there in the world that is better than this? Friends?!? Fucking-a! Come on over and let's play some Transformers Devastation.
I started two new video features on the website. The first is the Glance Cast and the second is Task An Enemy. The Glance Cast will focus on going through the features of some games while Task An Enemy will focus shorter playthroughs with specific goals such as defeating Father Gascoigne in Bloodborne to achieving Geomtry Wars 2's ludicrous multiplier achievement.
Here's the first episode of the Glance Cast with my buddy Henry repping his Batman skillzzz! Spoilarzzzz!!
Back home from E3. As chaotic and announcement filled as this E3 was this year, there was only so much one person can see and capture. Obviously the raddest thing to happen was the unbelievable opportunity I was provided by IndieCade to show my game at the IndieCade booth on the show floor.
I'm ecstatic to announce that I'll be showing A Duel Hand Disaster: Trackher on PC at E3 - IndieCade Showcase Booth #601, South Hall, LACC Wednesday from 4-6. Stop on by. ROCK.
Wifi at E3 is shit, well after the first day at least. During the EA and Microsoft press conferences in 2013 they were fucking rad, then almost immediately after I got my preorder in for an Xbox One everything went to shit. Trying to post anything in a timely fashion was impossible. That won't stop me from trying to capture as much video and audio as possible. There's been plenty of news this past week which makes you wonder "what could possibly surprise me now?" but apparently Microsoft has been doing a great fucking job at keeping "the greatest lineup in video game history" under wraps.
I have an appointment to see/experience the Oculus Rift version of Narcosis which is a survival horror game set underwater. I've been meaning to check this game out since GDC 2014 but every opportunity I had always fell through at the last minute. Not this time. I've 30 full minutes with the game and hopefully some Q and A time with the developer afterwards. Fucking stoked.
Also on the agenda I'll be at the Rockband 4 preview party that is being held at The Mayan by Harmonix. I'm super stoked to find out if they'll be supporting the Rockband Creators Network like they did with the original Rockband, and if so, hopefully they'll do away with the peer review requirement. Although I do still hold mixed feelings on that.
So, I leave for E3 this Monday and I'll trying to post up as much as possible, in the meantime I have to get back to finishing up the PS Vita version of (Unannounced Game) so that I can a quick and easy portable version to show for anyone that asks :)
Get the fuck to it!!!
In the process of moving everything over to Squarespace. Back to where this all got started. Happy days!!!! Things may look a bit weird so...yeah.
Ever since Naughty Dog first revealed The Last of Us to the public, one of it's main characters Ellie has always drawn reference to actress Ellen Page. While game director Neil Druckman has never acknowledged whether it was intentional or not, playing the game leads one to believe there were at least some traits lifted from the actress and her likeness. In short the game takes place in a gritty realistic post apocalyptic world where a large portion of the population has been destroyed by a plague that turns humans into zombie-like creatures. The story revolves around relationships and how those relationships develop under such chaotic situations. This isn't a review in any way only a write up of something I found extremely fascinating. Last night, February 14th 2014, Valentine's Day no less, Naughty Dog released it's first story based DLC for The Last of Us called Left Behind. When you first boot up the expansion the game asks you to allow access to your Facebook account for a "neat feature." I usually don't allow games to do this but this is Naughty Dog we're talking about not King, developers of that Candy Crush Saga bullshit.
Spoilers start here ---
Throughout the roughly 2-3 hour game you play as Ellie and you are accompanied by your AI partner Riley, both female protagonists and yes this point must be made. As with Last of Us proper the story telling and character progression are paced in a manner that you care enough about the outcome at the end, and yes it's always pretty fucked up. However, somewhere in the middle is where the whole Facebook integration and this post come together. This story takes place in a small town shopping center that's fully destroyed and abandoned. Riley and Ellie are just doing what all fourteen year old girls would do in this situation; break windows, play arcade games, shoot each other with water guns, argue then kiss and make up. Wait what?!?! Yes, kiss and make up. The Last of Us was no stranger to pushing the boundaries of what storytelling in video games is capable of, and with Left Behind Naughty Dog should be applauded for having the balls to do this. As the player you control Ellie around the mall and it's up to you to really explore the environment. I came across a photo booth which resulted in this picture that was posted to my Facebook.
As the player you choose your pose and the theme, Love, Friends, or Cool. Once you're done you can choose to export the picture. Shortly there after is when Riley and Ellie argue about their past and how they can't live without each other. They laugh it off while dancing then Ellie reaches out and kisses Riley on the lips. This is what I found fascinating. I woke up this morning to the news of Ellen Page announcing that she's gay. What a fascinating coincidence. Bravo on both fronts. But what a fascinating coincidence.
Also Ellen Page does actually star in a video game but that game is called Beyond: Two Souls. It's still great but no where near the style of story you get from the Last of Us. Sorry David Cage, but you're game is still great in it's own way.
Brothers follows the trend of games like The Last of Us and Journey, where the emphasis is not so much on the "game" but the experience, It's an amazing achievement in story telling and it's all done without any dialogue or even a single line of text. It can easily be argued whether or not this is a game per se, but one thing is for certain you don't want to miss out on this one.
The game's mechanics are extremely easy to wrap your head around, however it's in the execution that they become dynamic and essentially become the dialogue. Each character is controlled individually using the analog sticks while the left and right trigger correspond to each characters interaction with the environment. The interactive elements change depending on which brother you are controlling. For example, you reach a point in the game where something as simplistic as coming across a stray cat gives separate outcomes; the older brother causes the cat to hiss and claw, while the younger brother is the polar opposite. It's these series of events that continue to cascade into an extremely well told story that, ironically, would have been given a disservice through dialogue.
Brothers gets dark and morbid as the game progresses; unapologetically so. It goes hand in hand with the game mechanics as you'll notice if you make it to the bitter end. I completed the game in one sitting of about 3-4 hours and if you give it a chance I recommend you do the same. The puzzles aren't puzzles in the usual sense, they are more an exercise in dexterity but equally as rewarding without being too punishing. Picture yourself counting backwards from 100 in your head while verbally reciting the alphabet two letters at a time; YouTube would be so proud. There are secret areas you can find by exploring the branching paths and ultimately earn some achievements; this alone is what make Brothers a game in my opinion.
If you have $15 to spare pick it up on XBLA, PSN, and Steam. It's definitely worth the price of admission and will give a whole new outlook on what is possible of video game storytelling.
GamesCom is in full force this week and what an amazing way to start. Keep in mind this is a fucking multiplayer only game. Little things like "Engage follow mode" and the visual touch of the mech screen loading before you are why Respawn are respected for what they do. This makes the E3 trailer pale by comparison in almost every respect.
[Sorry couldn't find an embed so here's the link to it on Kotaku :( ]
I was lucky enough to get my hands on this beaut at E3 this year and I gotta say, I fucking loved it. The sticks felt looser yet more responsive as I had just played Diablo 3 on 360 and then almost immediately went over to a play Killer Instinct; not the best comparison of course but a comparison none the less. Loved the flat feel and screwless design; it's crazy how much you can take the subtle things for granted.
This video has Xbox Live's Larry Hyrb give a tear down of the outer and inner parts of the new controller you can expect in your shipment of next gen goodness. I have to admit I've been really intrigued by the rumble in the triggers since it's announcement at E3 but none of the games I played showed any sign of it's implementation, or how exactly it could be used.
This episode was never finished. Ruben and I took a break and when I came back I forgot to start the camcorder back up so I we lost the last 30 minutes. Ruben Zavala passed away the week after we came back from E3. We were never able to film a wrap up show so this is being posted in honor of him. A great friend and a great co host.
This is Ahmed Musleh. He is the Assistant Executive Director of Pros Empire in Saudi Arabia. He's come to E3 with the lofty goal of speaking to the right peeps about having games published in his native language.